voyce · design360

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WHERE CREATIVITY

MEETS EXPERTISE

what design360 covers

design360 is where a release gets a face, and keeps it. We build the identity, then use it: the artwork that goes out with every single and EP, the packaging that comes back right from the plant, the merch people actually want to wear, and the campaign kit your own team can run without us.

It starts with a system, not a one-off logo. Once the identity and templates exist, every release after the first gets faster and cheaper to produce, and everything, from a vinyl sleeve to a poster to a t-shirt, looks like it belongs to the same artist or brand.

Identity

Logos, marks, type systems and the rules that keep them holding together.

Release art

Single, EP and album artwork, canvases, visualisers and platform crops.

Packaging

Vinyl, CD, cassette, inserts and print ready files that come back right from the plant.

Merchandise

Apparel, print and product design with production ready artwork and specs.

Campaign assets

Posters, ads, social kits and templates your own team can run without us.

Brand systems

Guidelines, asset libraries and a proper handover of everything you own.

how the work runs

01

audit

Everything you have already published, seen together: what is working, what contradicts, and what should go.

02

direction

Two or three routes, shown as real applications rather than moodboards. You choose a direction, not a picture.

03

system

Type, colour, image and proportion, written down, so the next asset inherits the last one.

04

make

The monthly assets in the order the calendar needs them, two rounds each, handed over in files you can open without us.

plans

essential

A working visual identity and the assets a release needs, made properly and handed over in files you own.

  • Six core assets a month for artists; the brand allocation is agreed in the plan
  • Release artwork and social cuts
  • One identity or campaign direction
  • Print ready and digital exports
  • Two revision rounds per asset

signature

A bigger monthly allocation, packaging and merchandise, and a system your team can run.

  • Twelve core assets a month for artists; a larger agreed allocation for brands
  • Packaging, merchandise and production files
  • Full identity system and guidelines
  • Campaign kits and reusable templates
  • Motion and animated assets
  • Two revision rounds per asset

design360 is one of the three go360 arms, alongside tech360 and media360. Plans run for a minimum of 90 days.

design360

The face of a release: identity, artwork, packaging, merch and campaign kits, built once and used everywhere. design360 works from a system rather than a one-off logo, so every release after the first is faster to produce. One of the three go360 arms, at two levels, for a minimum of 90 days.

Artists from ₹30,000 per arm, per month. Brands from ₹60,000. Two arms take 10% off, all three take 20%.

start here

Start with the audit

We come back with two or three routes, shown as real applications rather than moodboards. You choose a direction, not a picture.